Dinotama is not a trait-rarity collection. It is a colour-space collection: 1,000 avatars, each with a body hue no other token shares. Behind every avatar sits a matching 22-frame playable sprite pack — generated from the token's exact palette.
Because every avatar is defined by colour rather than by stacking traits, rarity here is a position in colour space — not "how many people got the hat". Click any swatch to open its sprite.
The sprite pack is not decoration. Each token renders live: the generator takes the base species and remaps only the body layer to your token's hex, leaving the outline, eyes and shading behaviour untouched. The silhouette is identical across all 1,000 tokens — only the colour changes.
The same token and frame always return byte-identical output. Nothing is randomised at request time.
Frames are produced the first time they are asked for and cached from then on, so the collection ships no 1.7 GB image library.
Every token can be pulled as a single ZIP with all 22 frames and a manifest, ready to drop into a game engine.
Rarity is derived from where a colour sits — hue bucket, lightness band and saturation band — weighted by how isolated that colour is from its neighbours.
96 tokens — 9.6% of the supply
84 tokens — 8.4% of the supply
83 tokens — 8.3% of the supply
83 tokens — 8.3% of the supply
82 tokens — 8.2% of the supply
82 tokens — 8.2% of the supply
Minting opens on Robinhood Chain. Connect a wallet that supports chain ID 4663.
Allowlist price 0.002 ETH. Your allocation is proven against an on-chain Merkle root — no signature server, no off-chain gatekeeper.